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Trying to run Castlevania - Dracula X, I get a blank screen after load, the when trying to quit the core, it won't exit and I have to hard reboot the pocket
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I was playing Castlevania and when I mapped Z on the L2 button on my Dualsense. It'll recognize the button being pressed when I'm not pressing it. Is it a deadzone issue or something else such as a Em…
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### Description
A register breakpoint is a breakpoint that is set on a register, like a0, a1, a2, a3, v0, v1, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9 and so on, and there are two kinds of register b…
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# Is your feature request related to a problem? Please describe.
Traps are kind of handy early game but don't scale
# Describe the solution you'd like
Traps that scale with skill in damage and du…
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In a nutshell Mighty Final Fight crashes on title or soon after, but if i insert it into the famicom slot via an adapter to play US games it works perfectly fine. The second game is Metroid (US NES v…
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Randomly either some of the sound effects, the music, or both would stop, and in Symphony's case the loading for the pause screen will take longer after that happens and the music will sometimes come …
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Dear redacted173:
This thing you have done is amazing. The timing and performance is really accurate but there is one thing this SGB implementation does not do right: sound.
I use a real SGB2 on…
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### Have you checked our Troubleshooting page for your issue?
- [X] I have checked the Troubleshooting page
### Is there already an issue for your problem?
- [X] I have checked older issues, open a…
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### Version (or build number)
0.1.1
### Steps to reproduce
No Intro Castlevania 3 USA ROM
Player sprite is missing
### Expected Behavior
_No response_
### Actual Behavior
Player sprite is not …
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…