-
elo = algo['elo']
should be
elo = algo['rating']
-
See [this wiki page](https://github.com/Chicoryn/dream-go/wiki/Reinforcement-Learning---Round-2) for the updated ELO ratings and status of the training procedure.
Changes from the last reinforcemen…
-
For the ranking system that has to be implemented we need to decide on an algorithm.
Some possibilities from the top of my head are:
- Glicko2
- Elo
-
Maps should compete with each other, ladder style, when they are offered as options in the PauseMapStart autohost system. The map that wins the vote should be treated as having won a match against the…
-
It seems to me that there two components to relative strength of recent networks (in games against other bots or humans).
One is how strong a defeated opponent can be. Now it is at least 1 or 2 dan…
-
Hey,
this is really great, and as soon as there is a distributable I will donate some time on my machine.
Do you consider to store the weights for different ELO level on you server? This way, we w…
-
We will need to create an endpoint that will get the elo history for a user. This will have to pull an array of elo histories from the database, perhaps we can set a limit of 6 months or something.
…
-
If we want to display elo ratings over time we will need a model to house a users history. Should contain the user id, elo, and date we can just update this when we calculate a new elo.
Once made, …
-
@DanielUranga aka fersberry has let me setup an Alpha test of OpenBench for lc0. This will allow us to formalize the testing of changes to code and/or parameters. @mooskagh is working on a longer term…
-
One of the development targets is ELO ratings. In the interim, could you add a vignette that uses an existing package like [PlayerRatings](https://cran.r-project.org/web/packages/PlayerRatings/PlayerR…