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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Feature Description
Visual Improvements and Flow
### Use Case
By implementing these enhancements, the Red …
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```
What steps will reproduce the problem?
1. Turn on sensor.
2. Play game.
3. Tilt in attempt to play game.
What is the expected output? What do you see instead?
Screen orientation should lock durin…
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```
What steps will reproduce the problem?
1. Turn on sensor.
2. Play game.
3. Tilt in attempt to play game.
What is the expected output? What do you see instead?
Screen orientation should lock durin…
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Record keypresses and let you watch gameplay again. Maybe offer to save a recording after a battle with someone.
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* Update to handle player gameplay input
* Update rendering state based on gamplay state
nkane updated
5 years ago
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**Describe the bug**
The Godot package installs as expected and the game starts. However, with my Logitech F310 controller I get double-events as I scroll through the menu.
During the first level of…
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Corner shimmying is very useful when it comes to getting out of annoying situations (especially when slopes are involved), and it would allow for more gameplay opportunities in custom levels.
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Some servers will kick you for breaking blocks too fast. I sometimes wish to break a block only once every two ticks, for example. This is not currently possible, as filling in "0.1" or "0.5" will aut…
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