-
See fork repo of main develop branch below
https://github.com/DDReaper/MonoGame/tree/develop.helperclasses
Putting up as a suggested path before more investment.
Aim is to create a set of single fi…
-
Going by what's being said here (https://github.com/mono/MonoGame/issues/1528) it seems very unclear what's happening in the world of OpenTK, the main website seems all but dead and going by activity …
-
I know that discussions@monogame.codeplex is used atm, but should we get some actual forum?
-
We need to decide how we want to handle OpenTK moving forward.
The official state of OpenTK is unknown as the sole maintainer has gone MIA, [Is OpenTK Dead?](http://www.opentk.com/node/3217), but tha…
-
I would like to see if we can come up with improvements to the XNA content pipeline to eventually include in the new MonoGame content pipeline.
There are a few issues that I commonly have:
- Artists …
-
One problem that has concerned me was the amount of project files we need to maintain to support as many platforms as MonoGame currently does. With the addition of new platforms and the desire to spl…
-
Anyone have any success passing a rendertarget2d into a shader as a texture to sample (ie a light mask), specifically on iOS? This seems to work fine when targeting windows (dx11) but not OpenGL. The …
-
We need someone to author a proper page on Wikipedia for MonoGame.
The article should properly follow all Wikipedia guidelines and look as polished as other software articles:
http://en.wikipedia.…
-
I would really like to contribute to this project, although I'm not quite sure how to get started. I've downloaded it, I've installed Visual Studio 2010, and I've installed Monogame 3.0.1 plus the tem…
-
I see on ANX.Framework that they use the System.Windows.Forms.Form class for window management (on both Linux and Windows). I think if the WinGL/Linux projects used this class aswell then we might hav…