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Just like in real painting by hand it is very common to wipe out a drop of excess paint/water after the brush got refilled. This results in a way more precisely drawing experience.
It would be fantas…
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Periodic screenshots are captured relative to the run start, not the first
paint callback, so sometimes we miss the first paint screen. This is
especially bad if our page loads quickly (
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The [spec](https://drafts.csswg.org/css-transitions/#animtype-gradient) says:
> gradient: interpolated via the positions and colors of each stop. They must have the same type (radial or linear) and…
karip updated
6 years ago
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Right now we use stock `GtkPicture` where our sink displays video using custom `GdkPaintable`. Unfortunately current implementation requires paintable to hold a weak ref on its parent widget, so we ca…
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### Version
PrusaSlicer 2.4.0 -Alpha 3
_Use `About->
Version 2.4.0-alpha2=win64
### Operating system type + version
Windows 10 64 bit
### 3D printer brand / version + firmware version (i…
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This is needed for GOA to consume our files, ie to use the gp2term relation.
Needs to be prioritized.
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GameObjectBrush.Paint() does not return the GameObject it has just painted. Is there a way to do this currently or something that will be implemented in the future?
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Add some stats to the standard update pipeline reports comparing changes between two versions of the PAINT release (i.e. the IBD file and the set of IBA GAFs). Ideally, the parameters should just be t…
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A symmetry function would be nice for painting up front faces
(StrikeCommander, Privateer and the like...)...
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Original issue reported on code.google.com by `eh...@gmx.de` on 3 Dec 2009 at 7:…