-
```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
-
```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
-
```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
-
```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
-
```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
-
Partially this is for when/if multiple worlds ever come into existence but it is also just for cleaner code and to allow one to at minimum switch worlds without having to tear down every single system…
-
When using tools to sync the vault, it could be annoying to have a giant configuration file. In my case, saving 30 images (150mb) in base64 in the data.json file is a problem, for syncing and debuggin…
-
```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
-
```
in DefaultSecurityConfiguration, the loadConfiguration method is allowed to be
overridden, but has too many logical components, requiring duplication in
overridden methods. This method locates a…
-
```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…