-
Hi, today i start to play back cs1.6 (Steam) and playing in my local HLDS (ReHLDS+ReGameDLL) hosted on the same machine as client. But i noticed a very weird mouse movement issue, mouse auto-move jus…
-
Hello Dev,
I am regularly using DayZServer app to keep track of recent servers. It's handy to avoid stream snipers when you're with a group by simply staying offline on Steam to prevent people from l…
-
Using this bug report as feedback. Take a good look at the following replays to see a bunch of bad stuff:
http://zero-k.info/Battles/Detail/441874
http://zero-k.info/Battles/Detail/441878
http://ze…
-
While rewriting the sounds functionality for weapons, I noticed that the DMR has a range of 5 compared to other snipers that are 240. However, in my opinion, the DMR is just as loud as the other snipe…
-
First off, you're an electric jesus for even attempting this, it's much appreciated. I want to spend as much time relaxing around Docker projects as I do working on them full time.
That said, I can'…
skord updated
7 years ago
-
- [x] Pistols.
- [x] Assault Rifles.
- [x] Shotguns.
- [x] Specialties (?)
- [x] Snipers (?)
- [x] LMG's (?)
-
Writing this as an idea, lately we have lacked a proper AI Mortar tasking script. We have utilized ZEUS and other scripts doing this but I believe this is not the correct way.
See FLOW CHART
![m…
-
- [x] limit number of groups that move
- [x] do a delayed check if hit unit is still alive (1s), if so radio, otherwise don't
- [x] if not alive do a very local (10m) proximity check to see if other…
-
Is there anyway i can change the cadency of the weapons?I wanna change the cadency of fire of snipers.Wanna make them bolt action.Wanna make it so that the player has to wait like 2 seconds before sho…
-
Sometimes when the Huntsman and Festive Huntsman have a lit fire arrow, they will play what sounds like a loud buzzing sound that sounds a bit like a horn.
You can generally guarantee that it will ha…