-
I would really like to contribute to this project, although I'm not quite sure how to get started. I've downloaded it, I've installed Visual Studio 2010, and I've installed Monogame 3.0.1 plus the tem…
-
I wanted to use DrawingSurface (together with latest WP8 "ready" version), in order to support Landscape mode. Doing that causing to SharpDX exception at DrawingSurfaceUpdateHandler line 130:
_synchr…
-
I've tried for a few days now to get wav files to play on android. (Testing on a 4.2.2 Nexus 7) I have the latest versions of mono from github. I'm doing your standard load content and SoundEffect.Pla…
-
Currently this method is not implemented forcing users to use the XNB file format instead of loading from PNG files.
-
This is a bit of an edge case scenario that I came across while testing some XNA samples.
The CustomModelClass Sample uses a custom type that is only defined in the client solution (not in XNA). It'…
-
And here we go again with FNT and PList issues not loading again.
-
I'm currently porting a 2D XNA game for Windows 8 Metro with MonoGame. Everything looks fine, except one thing : the texts are not rendered. I took a brief look at the spritefont implementation but I …
-
I'm scrapping the current project and restarting with 3.0. There was virtually no actual coding done yet, so I'm not worried about it.
-
I am unable to load xnb files using SoundEffect on iOS simulator (not sure on device, I don't have a license for mono-touch). I get a divide by zero exception.
-
Loading a PNG file on an Android device with latest MG3D code, getting "OpenTK.Graphics.ES20.All.InvalidEnum" in SetData and thusly gettting the assert at said line which results in the flashy-screen …