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Hello,
I am trying to incorporate an ONNX model into an AR App based on ARFoundation in order to apply a semantic segmentation on the camera input. Therefore I exported this model to ONNX: https://…
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Hi~
This is happening in my laptop wifi environment. I don't know why, but ㅠㅠ
Maybe it is related to wifi. Or maybe my location is related to Korea.
I confirmed that it works in other desktop envi…
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According to this comment https://github.com/Unity-Technologies/arfoundation-samples/issues/190#issuecomment-693542595 there may be undocumented changes being done to depth maps coming from native dev…
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**Describe the bug**
Simulated environment textures get included in builds for IOS/Android
From the build log:
**Steps to reproduce the behavior**
1. Import ARSim to a project for android/…
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First of all thank you for sharing this amazing package ! It's the best one I've ever used for rendering outline !
However when I tried to include this package on my last project (AR application on…
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**Describe the bug**
This relates to #450 that I opened several months ago. I was finally able to get ARFoundation video frames to pass to ARGB32FeedMaterial on an Android tablet using XRCpuImages A…
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i am trying to make app with arfoundation and displaying like vr (sterescopic display).
Like this project
https://github.com/hanleyweng/iOS-ARKit-Headset-View,
just want to know if ar foundatio…
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**Unity bug report case number**
n/a
**Describe the bug**
Sample app's Image Tracking scenes don't seem to work on iPad Air 4th Gen. Camera seems fine, but it doesn't recognize the "1", "2" or "R…
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ARFace.GetUndisposable throws on UnityEditor, since [NativeArray.cs checks read/write access on Editor](https://github.com/Unity-Technologies/UnityCsReference/blob/f78f4093c8a2b45949a847cdc704cf209dcf…
asus4 updated
3 years ago
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We have an android version and an ios version of the app. Unity exports are mainly added to native application. iOS builds do not save intended images to gallery whilst not reporting any errors in th…