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![image](https://user-images.githubusercontent.com/78133127/109812818-803eb100-7c67-11eb-9d8f-92da056e997e.png)
Player is unable to retrieve bullet through enemies and thus unable to kill inversion m…
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As a developer, I want the targets (enemies) to chase and shoot the player after they spawn so that it makes the game more challenging for the player.
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Add Under Water background to the avaenida
```
backgrounds: {
start: { src: "/images/platformer/backgrounds/home.png" },
hills: { src: "/images/platformer/backgrounds/hills.png" },…
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As title says. I skipped to late game and no enemies were spawning on missions at FL22.
I also had the shadow chamber built if that matters.
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Some playtesters aren't sure who are they supposed to control and who are the enemies.
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The programmer can start this task by viewing for variables that includes enemies
Maybe it is good for beginner programmer to view sizes of these variables
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Add an in-game debug menu using [egui](https://github.com/jakobhellermann/bevy-inspector-egui).
Useful features to add into this menu:
- Spawn specific enemies/tiles/items/upgrades/etc.
- Enab…
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- [ ] Gardener
- [ ] Dryad
- [ ] Stereohead
- [ ] Aurora
- [ ] Gargoyle
- [ ] Aoife
- [ ] Audrey
- [ ] (human Jester)
- [x] Magician
- [x] Marshmallow
- [x] Keymaster
- [x] Drain Monster
-…
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**Issue by [tankfest](https://github.com/tankfest)**
_Thursday Apr 30, 2020 at 05:19:54_
_Originally opened as: project-topaz/topaz - Issue 551_
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**_I have:_**
- [x] searched existing issu…