-
```
For this part of the code:
// Wrap the integer indices at 256, to avoid indexing perm[] out of bounds
int ii = i % 256;
int jj = j % 256;
int kk = k % 256;
…
-
```
For this part of the code:
// Wrap the integer indices at 256, to avoid indexing perm[] out of bounds
int ii = i % 256;
int jj = j % 256;
int kk = k % 256;
…
-
Hi Sowbug, as promised - I've uploaded all my programs. Please have a look and let me know what you think.
https://github.com/MarkEMarkEMark/G35-MEO-Programs
It would be great if you could help me f…
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Hello,
I have made a small wrapper around your work, and would like to know if it's okay for me to put it on github: hickscorp/osimplex
Thanks.
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```
Implement the noise related opcodes for procedural texturing. This is also our
chance to apply
any improvements to the old perlin style noise we are currently using.
There was some talk of call…
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LuaJIT is complete rewrite with a bunch of ASM optimizations. I would prefer if we used it in case some crazy server admin tries to do complex calculations in Lua (like 4d simplex noise for map genera…
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_This issue was originally filed by @unicomp21_
---
**What steps will reproduce the problem?**
1. I uploaded a package name RadTextures via pub, no errors
2. repo is available here https://github.…
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I've been trying to run Lands for several days now, but I keep running into issues. I'm a newbie with Python (and coding in general), but I think I've installed it just fine. When I try to run it I ge…
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Im experimencing some ugly artifacts in 2d simplex.
It seems that pattern repeat itself faster then in 289.
I experimenced it with iPad (iPad 2 mini I think).
Could anyone point where the problem…
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Hi. I just stumbled upon the noise code... I didn't realize anybody was actually using it!
In case it's of any use, I did tune those multipliers a bit at the end of each function, see e.g. https://gi…