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Hi. Scratching my head here because the code works fine on device when built with 2018.4 but fails to run on device with the following error when built with 2019.1.
05-10 18:35:20.731 26973 26993 E…
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Hello,
Steps to reproduce:
1. open Unity's generated sln (with enabled Unity plugin)
2. create a new run configuration 'Publish to folder' with name = "P3" and 'Store as project file'=true
3. …
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Hi, I'm running Unity 2021.3 Mac M1 Silicon with the realtime-csg 1.60.1 from this repo.
On import I get the exception below. Any ideas how I can fix?
UPDATE: I guessing a rebuild of the editor …
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### MAX Plugin Version
5.11.3
### Unity Version
2021.3.30
### Device/Platform Info
Android
### Current Behavior
I have the following adapters:
Google admob
IronSource
Unity A…
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I have been trying to get Steam VR to work with open XR for far too long I have Hurricane VR with Steam VR implementation on an XR rig and it was working in an older unity build however I recently upd…
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Hi teams,
I am using 2021.3 lgsvl but encounter that any Apollo cars with ground truth sensor cannot detect the pedestrian (NPC detection works fine).
![Screenshot from 2023-05-04 11-20-38](https…
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### MAX Plugin Version
5.5.8
### Unity Version
2021.3.13
### Device/Platform Info
Android
### Current Behavior
If you follow [guide ](https://dash.applovin.com/documentation/media…
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I've compiled the .dll and added it to a Plugins folder
However, upon changing the project settings from .NET 2 to .NET 4.x, I get errors like
Assets/LightBuzz.Archiver.Unity/LightBuzz.Archiver…
yosun updated
2 years ago
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I was getting the below error when I used the google signin plugin for Unity Android. I have imported the plugin multiple times but still getting DllNotFoundException.
at (wrapper managed-to-nativ…
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I get this when I try to import TwitchLib.Unity into my project. I followed the guide and placed the dll in a folder called Plugins inside of my Assets folder. The only thing I can think of that might…