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Having success moving my animation assets from FBX to USDZ for use in iOS apps. Thanks for all your bright posts on the subject.
Pipeline: C4D > gltf2 > gltf2usd > Xcode > USDZ
This one litt…
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Hello I am back, I downloaded the latest gltf2usd but when running I am getting this error. I am sure I have PIL module. This is so weird.
```
Traceback (most recent call last):
File "gltf2usd.…
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This is a feature request.
What do others think about the need for a license/model credits txt file in the usdz archive? I personally think this is an issue with usdz at the moment. These 3D assets…
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We got a gltf with 3 meshes, each uses a different material.
Those 3 materials have the same name in the glTF file. (As per the spec, the material name can be the same or even omitted)
The USDZ …
ghost updated
5 years ago
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```
Traceback (most recent call last):
File "gltf2usd.py", line 822, in
convert_to_usd(os.path.expanduser(args.gltf_file), os.path.abspath(os.path.expanduser(args.usd_file)), args.fps, args.…
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Implement morph targets, which should help with https://github.com/kcoley/gltf2usd/issues/17
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After conversion to usdz, materials are renamed as "pbrmaterial_0" and similar instead of retaining the original names. Is retaining the original names possible?
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Wondering what's the best way to properly setup the PBR Material, so that one does not need to dig inside the USDA and tweaking the material mapping manually?
When following Khronos Group PBR P…
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## The devDependency [webpack-dev-middleware](https://github.com/webpack/webpack-dev-middleware) was updated from `3.5.0` to `3.5.1`.
🚨 [View failing branch](https://github.com/recruit-tech/redux-pl…
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Hi,
It seems we have some exceptions coming up on our gltf2usd server when we use some special characters on the node or accessors names in the gltf file.
I get this exception
```
converted us…
ghost updated
5 years ago