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Don't abandon AngularDart, don't give up on AngularDart, me and my company are investing heavily in AngularDart, we are migrating all our web applications to AngularDart, I love Flutter for Mobile, bu…
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WebGPU should directly ingest this (https://github.com/gpuweb/gpuweb/issues/41) human-writable shading language. This is for a few reasons:
- **Easing Developers’ Burdens**: Because almost all shad…
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The `loop { continue { } }` control flow construct of WGSL isn't present in an other language that I know of and makes writing simple loops more verbose than familiar for-loops. We should consider add…
Kangz updated
4 years ago
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Similar to #96, we need to make it clear that textures that are returned from `getSubImage()/getViewSubImage()` are not accessible after the frame has ended. Seems like the most reasonable path to thi…
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**Revision R1:** 2018-01-01
**Revision R2:** 2018-01-03
**WebGPU should directly ingest SPIR-V, and it should not ingest a human-writable shading language. [R2] The WebGPU group should bless HLSL …
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A common pattern in the industry is to mirror the definitions of structures, types, and even functions between C and shader code. Both GLSL *and* HLSL are amenable to this technique, and with macros o…
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こんにちはTAG!
I'm requesting a TAG review of:
- Name: WebXR Device API
- Specification URL: https://immersive-web.github.io/webxr/
- Explainer: https://github.com/immersive-web/webxr/blob/ma…
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WebGPU should not directly ingest a non-human-writable shading language. This is for a few reasons:
- **Consistency**: As the language in which humans write shaders changes, the non-human-represent…
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I have opened an issue about this in `glslang`, before figuring out it's actually due to a recent change in SPIRV-Tools
https://github.com/KhronosGroup/glslang/issues/2148
Let me copy the initial …
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Draft for a license for the new PotreeConverter. Please share your thoughts and suggestions. Source and windows binaries for the new converter will be uploaded in the next few days under this license.…