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**Describe the bug**
The link labels should look exactly the same and take the same config options as the inner fill labels since they're the same data representation just on the outside vs in.
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Could I use WebGLImageFilter in the game for dynamic filter?
If my offscreen-canvas about 512*512 , How many FPS the WebGLImageFilter can reach ?
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### Current Behavior
I have a pixi-legacy instance that adds randomly generates shapes with random colors to my canvas. The Graphics get added to the stage and the stage has a dropShadowFilter from p…
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It seems as though `context.setLineDash()` is not implemented. Are you using an outdated version of Webkit or are there issues with HTML5 canvas?
e.g.:
(1) Check out [cytoscape.js](https://github.c…
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Hi,
I encounter an issue when I tried to create a unit test for a component that creating a canvas. Unit Test failed with this message.
Message:
Test method TestCanvas threw exception:
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Reason beginner here, so apologies in advance if this is not a bug.
If I `open Webapi.Dom`, it shadows the `None` constructor, and I cannot have optional variables in the same file.
It currently…
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Hello,
I would like to write tests that generate some components using lighting, and to compare the generated component with the expected one.
So I need the ability to take a screen shot of wha…
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**URL**: https://drawception.com/sandbox/
**Browser / Version**: Firefox Mobile 64.0
**Operating System**: Android 7.1.1
**Tested Another Browser**: Yes
**Problem type**: Something else
**Descri…
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These externs need to be updated for pixijs 5. This issue is for updates and comments.
Some of the required changes for v5 are listed here:
https://github.com/pixijs/pixi.js/wiki/v5-Migration-G…
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I would like to use pixi.js not inside browser, but on WebGL canvas obtained through node-webgl library. I understand that pixi.js itself uses also Canvas2D context, and that it won't be possible to u…