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Implement conversion for the game texts. As we at some point are required to complement these anyway. They should be converted to simple text files. Perhaps using extension ".dict". And creating a sim…
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Yes, there are players in the world that don't know Dungeon Keeper and even worse, certain of them don't know about OpenDungeons. ;)
That's a sad reality and the world seems not ready yet to bow befo…
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```
Load the attached save in r1589. See gold pots on the ground, on claimed tiles.
You are unable to pick up these gold pots, but you should be able to.
The issue seems to be related to the fact tha…
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```
What steps will reproduce the problem?
1. producing traps (doors is no problem) in the workshop
2. placing traps
What is the expected output? What do you see instead?
The number available traps o…
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Proposition for pay day (to be discussed)
- Every X turns (configurable), creatures will go to the nearest non empty treasury and try to get their fee
- The fee should be calculated like HP: base + qu…
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Hopefully this is slightly less of a drag than the aborted mobile website :disappointed_relieved:
PF thread: http://puzzleanddragonsforum.com/showthread.php?tid=44001
- [x] Start app project! :rocket…
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Load attached savegame, walk an imp over to the hero heart from the north to
spawn a big party. Notice the heroes stand still, then walk super fast.
They should move in a more sensible speed. Re…
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```
What steps will reproduce the problem?
1. producing traps (doors is no problem) in the workshop
2. placing traps
What is the expected output? What do you see instead?
The number available traps o…
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- [x] Permit wave of new creatures at once instead of only one at a time. Used for heroes teams.
- [x] Add support to specify the room(s) needed to spawn the creature and how big is the biggest of eac…
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See also: http://forum.freegamedev.net/viewtopic.php?p=56960#p56960
A new config file defining the mood will be introduced. It will define mood modifiers (each having a unique name).
- Each creature…