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(For games where there is a score).
GameDelegate would need a way to fetch that property (might be computed!) and then in some cases it seems that you'd want to clarify the text that shoudl be show…
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The boardgame-user should show displayname, photo, etc from the server's auth handler, NOT firebase. (Because the user can change it server-side once we have #317 fixed).
The client really shouldn'…
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Originally noticed in #348.
Repro steps:
- View a game of a certain type, e.g. Memory
- go back to list games
- Create a new game of a differnt type, e.g. debuganimations
- The view fails to re…
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By popping out memory's memory-card.
Look at https://www.webcomponents.org/element/vpusher/game-card to see what to use.
Animations to flip. Spacers. Ideally this will be the class that does the…
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The standard win/loss/tie fitness function contains useful information that we would like to have, even if we are evolving with an alternative fitness function, such as the advanced Checkers fitness f…
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For example, text that renders "It's your turn" temporarily blurring and fading out to catch your attention.
Another example is in pig, when it's really not clear when you busted (this would also b…
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Since those are common, it makes sense to explore how to do those and create useful components for them.
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Card collection views handle animations.
Cards have a unique ID that is used by the collection to keep track of which one's which.
The render-view has a direct child of . Call Mark() right befor…
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For example:
- [ ] The card-inner to use
- [ ] Whether the deck is rotated (e.g. for spacers, faux cards in stacks)
Theoretically the information is encoded in the stack's object in state to key…
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There is no intermission / confirmation screen when you want to end mythos or investigator phase and move to the next phase - makes it easy to misclick, whereas in original app you can still stop movi…