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Item sets are clearly out of the scope of the original project. But given the convenience of popping a rune page into the LCU, and the nice third party plugin integration, it would be really convenien…
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When I do `ps x | grep 'LeagueClientUx'` on macOS, I get something like this (this is a trimmed example):
```
3477 ?? S 0:12.72 /Applications/League of Legends.app/Contents/LoL/RADS/projects…
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There is model Schema but fopr example in notifications
```
PlayerNotificationResource {
backgroundUrl (string, optional),
created (string, optional),
critical (boolean, optional),
data (object,…
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The variable ejf0v is used, but not updated, in the solenoid kick blocks kickvso1 and kickvso2
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Hi,
Firstly thanks you for Rift-Explorer and LCU connector
I try to search but i can't find where is the api url to send message in champ select,would you have it ?
Thanks
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hi, championify detects the league client and runs per normal, but when i enter the game i don't see any other item sets other than "recommended". not sure if its an issue on your end?
heIlo updated
6 years ago
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I have successfully built and tested BLIS with icc (2015) using `make check`. However, when I use gcc 7.3 together with the binutils 2.30 (on the same machine), some tests fail. As far as I can tell, …
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You create a new client every time someone clicks the button to assign runes, but you don't dispose it.
I'd advice you to use it like this:
`using (var httpClient = new HttpClient()) { ... }`
to …
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Hey @digininja , I would like to feature pipal on [Null Byte](https://creator.wonderhowto.com/tokyoneon/), but I'm experiencing an issue.
The wordlist being analyzed is 92,400,000 lines, 1.1Gb. Pip…
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An error occurred: Could not find the game
I'm sure my game is open !!! My area Garena-Tw