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Which is to say, if for example I put a node that's been colored red via the engine's "colored itemstacks" feature, assuming of course I've registered that node with the table saw, the cut objects pro…
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##### Issue type
Bug report
##### Minetest version
```
0.5.0-dev-4f688d5
```
##### OS / Hardware
Operating system: Windows 10 64bit
CPU: AMD FX 4130
##### Summary
I'm trying to use a…
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## Problem
Dungeons' nodes can only be chosen via biome configuration, which is something that most people will never edit.
This makes dungeons' customization rely on voxelmanipulators, which i…
ghost updated
3 years ago
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Hey - this is a neat mod! With the low durability of the earlier tools, I've found this mod essential so I don't keep going through loads of picks - and thus loads of resources. However, if I place a …
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## Problem
There is no fast way to get the flow direction of a liquid, this needs to be calculated manually in lua which is costly. Since the game already does a calculation of the liquid flow to c…
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##### Issue type
- Feature request
##### Summary
On a slight variation of https://github.com/minetest/minetest/issues/1157 my feature request is to actually include the math matrix facilit…
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### Problem
When mods add new HUD elements they can't decide which id the elements get. Therefore, they have to save the ids if they want to change elements later.
Also, other mods can't know wher…
cx384 updated
11 months ago
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@GreenXenith this is your responsibility
todo list is under this comment
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Currently, every chest registered with the chest API has an 8×4 inventory. The width and height should probably be parameters in the chest definition.
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With current version of the mod, two weird things occur (both in multiplayer, "Linuxworks Next Generation"):
1: Extraction stops after placement of the first block, and strange_error occurs (the pa…