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It is actually storing swaps and not the actual move node, what do you think?
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Could instead of taking in two players, take in a list of players. This would mean that you could technically create a 4 player game for instance without any modification. I don't think much need to c…
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I noticed he has updated the API in the new code, like added a getNode(int x, int y) in Board class. But there are perhaps more.
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Hi,
The code around calculating the mean Q value that is written to results.csv (ie the code starting around line 410 of rl_glue_ale_agent.py) has a couple of issues I think. The main one is that it…
alito updated
9 years ago
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*Issue migrated from trac ticket # 1239*
**component:** General | **priority:** major | **resolution:** fixed
#### 2013-12-11 11:42:50: @jgroote created the issue
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[Werkkamer-3:~/test] jfg% mcr…
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A way to do this is making the Nodes observable and letting the Score observe changes, i.e. use inversion of control.
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At least three different strategies.
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コメント入れてみましたが、ここにも。
https://github.com/ykakihara/othello/commit/b6c013b8d1254a26929262a14edfd4158bd24667
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関数の引数はデフォルトだと定数扱いらしいです。
変更可能にするにはvarをつけるみたいです。
``` swift
func applyHand(var board: [[Int]…