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It doesn't seem scaling works for Physijs.ConcaveMesh:
```
var groundMesh = new Physijs.ConcaveMesh(geometry, faceMaterial, 0);
groundMesh.scale.set(10, 10, 10);
scene.add(groundMesh);
```
The mesh …
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Especially on the Pool and Shuffle demos, it's very unsatisfying.
![unsatisfying trimmed to loop](https://user-images.githubusercontent.com/3630663/37738022-065f7f46-2d2c-11e8-8e38-aff1e3305947.gif…
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So, when you fight a Strider in HL2, you may notice that you're able to run underneath it and the only thing that you can collide with are its legs _(and of course the rest of its body should you nocl…
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Need to figure out how best to test things, the physics engine might be light enough to run tests inside of it accelerated.
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Your plug-in is amazing! @Fragonite I’m currently looking into high frame rate support in dw4 hyper, and I found game speed is tied to frames rate when above 60fps.
I wonder how your code works for…
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Hi there,
Thanks for this great open source editor! I'm playing around with Phaser 3 and tried to use an export file from this tool to create a complex shape, but it seems (at least for the Matter ph…
sbine updated
4 years ago
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```
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0x 0b
b B f F l L s S
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_From [StOrM36...@gmail.com](https://code.google.com/u/106710417283580800023/) on May 10, 2012 02:15:12_
What do you need to do? import sprite parts like arms, legs, head, upper torso, lower torso, e…
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Currently SilenceEngine provides most of the main features of a game engine, i.e. Gameplay mechanics, Rendering, Audio and Physics.
I think it would be a great enhancement to provide a system for art…
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I turn off physics and turn on tree layout but the triggers and stuff move anyway