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Sound effects that probably _should_ be in the game but are not:
- ~~Footsteps - Fixed in #36~~
- Picking up items (plants, stones, treasures)
- Opening the letter/book (thanks Wuzzy, below)
- ~…
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This is really a minor request with no bearing whatsoever on critical VSC features. Nonetheless, perhaps someone else would be happy to see it too.
I use **Jupyter Notebooks** a lot and in my f…
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Hey, i don't know if those features should be their own mod or an option in here, similar to restoring the ship icon
After playing V9, i noticed that up to v38, you could see the planets while in orb…
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### What should happen
Currently PPSSPP doesn't have startup sound.
### Who would this benefit
[PPSSPP's interface sound files](https://github.com/hrydgard/ppsspp/pull/13239) (UISound = true) works…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Is your issue described in the documentation?
- [X] I have read the documentation
### Is your issue present i…
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**Describe the issue**
Please add ths SFX to the block win state:
[07 Arpeggio Effect.mp3.zip](https://github.com/user-attachments/files/16875687/07.Arpeggio.Effect.mp3.zip)
Ideally this plays …
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System should support playing SPC files
agg23 updated
2 months ago
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### Your idea
Allow the number of voices sounding in unison to be applied to each notehead (for example, a 2 (two voices sound), a 5 (five voices sound), etc.). We are talking about woodwind/brass in…
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I believe clanSound has a bug where if you play multiple sounds at the same time, they sound distorted (crackling).
The issue is when clanSound mixes sounds, it adds the output to the mix buffer, b…
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Hi there I did dm on discord but was asked to come here to place a ticket saying is it possible to make models have loop music or sounds coming from them when players are in a certain range of the mod…