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## The devDependency [webpack-dev-middleware](https://github.com/webpack/webpack-dev-middleware) was updated from `3.4.0` to `3.5.0`.
🚨 [View failing branch](https://github.com/Kornil/personal-websi…
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[santa_steve.zip](https://github.com/kcoley/gltf2usd/files/2669828/santa_steve.zip)
I have this 3 planes simply rotating in loop, I can see the GLTF animation looks correct, but when converted to U…
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Find a way to wether:
- Tile before generation
- Implement in gltf2usd
- Implement in processing server
ghost updated
5 years ago
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@kcoley observed that the textures(png/jpg) are regenerated while building usdc/usdz. saw some specific things like RGBA and Occlusion textures generated. Can we reuse the existing textures which can …
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[anim_test_005.blend.zip](https://github.com/kcoley/gltf2usd/files/2627693/anim_test_005.blend.zip)
[USDZ_NoAnim.zip](https://github.com/kcoley/gltf2usd/files/2627694/USDZ_NoAnim.zip)
It's almost …
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@kcoley Transparency issue is resolved to a great extent but there is one issue which I am not able to find a solution for -- I think the blend mode is not working properly.
Here is the glTF render…
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Like the subject, I am actually thinking to do some kind of stop motion animation using bunch of PNG + transparency. And having this as GLTF would be quite fun, I think.
Although so far, trying to …
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## The devDependency [webpack-dev-middleware](https://github.com/webpack/webpack-dev-middleware) was updated from `3.5.1` to `3.5.2`.
🚨 [View failing branch](https://github.com/baoduy/React-Material…
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Just reporting that I have this weird GLTF to USDZ conversion where on MacOS it is showing as certain orientation, but looks correct on iOS.
Maybe it's the animation that is not transferring, h…
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@kcoley If you have multiple images assigned to the same mesh, the script seems to loop the correct amount of times, but copies the first image multiple times to the usdz archive. I've uploaded a glt…