-
I like having starting items I can use from lvl 1 when leveling alts while using a bow for the first 20 lvls or so. Anyway to add a set, all pieces wearable at lvl 1. All slots but shield and bow in m…
-
I found several bugs with the new conveyor tubes.
**1. All new conveyor tubes can not be occupy the same space as hull blocks.**
This is strange since all of the normal conveyor tubes can be place…
-
**Is your feature request related to a problem? Please describe.**
I apologize for the long read. Not necessarily a problem, a few QOL improvements:
1. While putting together a item list for gat…
-
### Description
IndicatorView with DataTemplate (custom image) raised the exception When dynamically changing the items source which contains the count exceed the existing items source count.
### St…
-
Thank you for providing such a great tool! I also use it for my work. :)
When running under the following conditions, an error occurs, and the source code generation fails:
- Version: 1.0.0-M1
…
-
Weapons and items should work closer to spells, where upon clicking the item or its icon a type specific chat card is displayed.
For weapons this card would include the attack roll result, the item…
-
### What’s the bug you are facing?
TipTap/Prosemirror behaves a bit UX-unfriendly out of the box when one attempts to delete foo or bar alone in a nested bullet structure like
* foo
* bar
…
-
### Description
Hello! Is there a way to apply `rule_conditions` in a post-processing? The idea would be to apply a post-processing based on a certain condition such as:
```yaml
- type: templat…
-
Hello,
it seems to me that the implementation of `fiobj_hash_pop` broke accidentally during [this](https://github.com/boazsegev/facil.io/commit/521e9589de57b7bfee09a4feb978afa006ec5ee4#diff-c35ecc3…
-
In Minecraft you can move many items at once by double-clicking on an item while holding an item and pressing shift
This mechanic does not work in GregTech Crates
https://github.com/user-attachmen…