-
Currently make's `build-image` steps does everything required to produce a full release image for Quilkin. This process can be quite long for development work (being optimistic it can be like 20–30 mi…
-
Game production usually works on windows first then port to linux eventually at the end of the development. Having windows support would help the adoption rate.
What does it takes to run a windows …
-
1.0 will imply some level of API and functional stability. The goal of this proposal is to define precisely what we are going to consider locked at 1.0, and what is subject to change. If we wanted t…
-
GitHub has a new merge queue feature, this would replace the need to have the requirement that all PRs are up to date with main before they can be merged, as the point of the merge queue is to handle …
-
**This issue is a Refactor process** and as such does not limit the development or depict the current progress of development on the listed services.
---
Currently we are making use of the Syste…
-
-
### What happened?
Hi, I wanted to report this. I don't know if it's my mistake, but I have the limbo pod and lobby and when I log in it tells me that a limbo server is not found.
![image](https:/…
-
**Is your feature request related to a problem? Please describe.**
For backfill/join-in-progress support, as well as out-of-cluster development and testing, our Arena Servers also function as Direc…
TBBle updated
9 months ago
-
**Is your feature request related to a problem? Please describe.**
A discussion started in https://github.com/googleforgames/agones/pull/3887 over the idea of using GameCI's images ([docs](https://ga…
-
**Is your feature request related to a problem? Please describe.**
In an effort to reduce public IPv4 usage and rely on a Cloud Provider Load Balancer we would like the ability to route UDP packets…