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## Description
Since the newest update steam VR doesn't recognize the hand controllers anymore. In VR you can see your hands kind but it doesn't really work. The hands are flickering and laggin…
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This is a recurring issue on VRChat - it may be the same on other games but VRChat is the only game I play.
## Description
I use a HDMI TV as my main PC screen .
The TV has an automatic tim…
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If I hold my hand out in SteamVR home, my hand tracking based controllers jitter noticeably. Is there any way of smoothing out the tracking? This occurs even without any kind of additional controller …
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**Describe the bug**
If change the per-application specific resolution in Steam VR, then the UEVR game doesn't change the res until the game is restarted.
**Identify the UEVR version**
Using …
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When I enable the "Optimize game latency", my FPS drops, and GPU utilization decreases.
When I disable "Optimize game latency," FPS is stable, and GPU utilization increases, but the latency become…
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Everything seems to compile (after some tweaks). Though I got a lot of warnings like `WARNING: Could not determine path of ... Skipping...` from linuxdeployqt, which seems kind of sus? (Is linuxdeploy…
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I'm wondering if adding a feature to disable video encoding entirely would be feasible?
This might sound silly at first but there is a good reason why I would like to do such a thing.
Currently I …
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Hi!
I Tried the game on the GearVR (oculus go is the same from this standpoint) using ALVR. Everything works perfectly, I can move the gun around with the motion controller, however whenever I move w…
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Hi @Meister1593 , sorry for bothering you.
I'm trying implementing button press from hand pinch, based on your draft PR (original in ALVR PR #1715), for self using and POC.
Since this is not a f…
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Sometimes I'm using ALVR for media players or other applications that don't need hand tracked input and I've had a lot of issues with getting around UIs with the hand tracking. Is it possible to use o…