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Try to get sprite animations to work with mesh renderer on 3d quads.
If that doesn't work, try making a 2d obect and rotate it towards the camera every update.
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## Talk Title *
Bevy 101: Games in Rust
## Summary
Introduction to:
1. Bevy and it's Entity Component System
2. Essential features of Bevy
3. Examples: 2D, 3D, animation and menus
## Time Required…
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**URL**: https://jos-poell.com/
**Browser / Version**: Firefox 95.0
**Operating System**: Linux
**Tested Another Browser**: Yes Chrome
**Problem type**: Something else
**Description**: The page …
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@smix8 just shared [GodotAnimationRetargeting](https://github.com/smix8/GodotAnimationRetargeting/issues/1#issue-865891870).
This repository "GodotBVHImport" requires remapping of bones during BVH …
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The 3D model format is likely proprietary and is not decoded yet by the asset extractor. 3D elements are only used by the hamster minigame but this would be good to implement. The DS game uses Nitro m…
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### **Value Proposition:**
- As a user
- I want to see my current emotion in abstract 3D
- so that I can have a emotional reaction to my moods
### **Description**
![Image](https://github.com/Mat…
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Hi, I am trying to make a 3d printed proton pack and came across your github page. I had an arduino laying around with some jewels and bars and thought to give it a try. When I loaded the code onto my…
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I have a question regarding transition animations. I have been trying to look through the documentation for this and have been trying out the various options for [e-charts documentation](https://echar…
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See this example for how it works in web: https://rotato.app/blog/transparent-videos-for-the-web
Some sample videos to test out with:
https://rotato.netlify.app/alpha-demo/movie-hevc.mov
https://…
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**Describe the bug**
If tiling for texture is set 1 in blender, exported .glb is viewed correctly in F3D (mesh and viewport grid are visible). If I set tiling higher than 1, F3D viewport is empty - n…