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Hello, contributors to 'lucia',
- @kianoosh-shakeri - accessible programs, games, C++, python, NVDA
- @cartertemm - Missouri, USA - AGK Audio Game Kit, AGK3, python, NVDA
- @ultrasound1372 - Texas, US…
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### Steps to reproduce:
1. Go to http://forum.audiogames.net
2. Switch to a different language other than English, make sure automatic language dialect switching is on
3. Read through the page.…
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#### Brief summary of issue / Description of requested feature:
Voiceover reading to the end
#### Steps to reproduce the issue / Reasons for adding feature:
This would help voiceover users hear a…
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See: https://forum.audiogames.net/post/660429/#p660429
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2 players have reported the same issue and it seemed to go away by exiting fullscreen mode. Something to do with resolutions and their particular set up probably but haven't been able to reproduce yet…
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### Steps to reproduce:
Navigate to (presumably) any website. I most commonly see this behaviour on [https://forum.audiogames.net/].
Click a few links. The actual number doesn't seem to matter. …
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# Blind Accessibility
Blind gamers are often shafted when it comes to popular video games. Many are aware of their friends playing exciting new titles that offer no accessibility to them. Many gam…
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Had a major breakthrough with the Rust bindings today. Long story shorter, my building of these as a shared library to work around the issues I reported on audiogames.net a while back was an ugly hack…
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I've made a post on audiogames.net but thought I'd copy it here and hope you see it.
I am having an issue with RTS, I type hide all, then map, find a map path I want to follow and type map 6 2, the…
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We have a really good story around ITD, but a not so great one around the HRTF normalization. Specifically, we end up throwing out too much of the frequency dependent effects. I'll need to sit down …