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**Describe the bug**
Prefabs can be reparented via script. This is no longer possible via drag and drop operations in the Editor, however can still be performed via utilizing the following on a prefa…
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**Describe the bug**
MPS doesn't compile because a bad GameSDK.ico
**Steps to reproduce**
Steps to reproduce the behavior:
1. Download MPS development branch
2. Use ProjectManager to compile.
…
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**Describe the bug**
When building a project using the Project Manager the build takes much longer (1hr +) than building from Visual Studio (15mins)
This is likely because[ the `-m` option is not pr…
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**Describe the bug**
When selecting an object with different LODs, the selection outline always seems to be using a single one even when the mesh changes based on camera position.
**Assets require…
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**Describe the bug**
Component options that do not modify Read-Only Entities, such as "Draw Collider" within the PhysX Collider component, are disabled.
**Pre-requisites**
1. Procedural Prefabs…
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**Describe the bug**
If the User leaves the Game Mode and then presses the ` key, the Save Level As window opens. Closing this window results in opening everything else that can be opened.
The issue…
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**Describe the bug**
Component cards are sometimes larger than they need to be and resize appropriately once clicked.
**Steps to reproduce**
1. Launch the Editor with the DPE enabled in the Autom…
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**Found in Build:** development
**Reproducibility:** 100%
**Prerequisites:**
o3de\python\get_python.bat (plus cmake and all those precursors)
AutomatedTesting (or another project with PySide2…
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**Describe the bug**
Contradictory to merged https://github.com/o3de/o3de/pull/15515 pull request file tree of the "Open Level" dialog is not automatically expanded on Stabilization/2305 (8ac0144), S…
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**Describe the bug**
In Visual Studio, executing projects containing python tests results in an error dialog when trying to execute the cmd script. Tests fail to execute after AssetProcessorBatch suc…