-
Very nice work on the aeolus plugin.
Have you considered making an AUv3 plugin version of it? Or a standalone iPadOS version?
I believe JUCE already supports AUv3.
xhub updated
9 months ago
-
To compile on on a raspberry pi without having to download the vst sdk which wouldn't work anyway, I had to change the following.
```diff
git diff CMakeLists.txt
diff --git a/CMakeLists.txt b/CMa…
-
Hi,
i'm experimenting the following crash running the iOS app with AUV3 on simulator; if the output of the device (in this case a macbook) is on something other that macbook speakers or macbook hea…
demym updated
7 months ago
-
Hello, thanks for the great template!
I'm able to compile and run it, but when I drag my Projucer code in and customize the CMakeLists.txt file, I get a compile error from clang++ choking on the Ob…
-
Subscribe to this issue and stay notified about new [daily trending repos in C++](https://github.com/trending/c%2B%2B?since=daily).
-
Hello Tim,
here a re some initial issues trying to use Plugdata on iOS (tried both on iPhone and iPad)
plugdata version 0.8.2 (last available on the App store)
1) cannot delete patchcords (as the…
-
Starting this issue as a jumping off point to discuss creating an AUv3 version of `PdAudioUnit`.
-
i've been digging through the code and i can't figure this one out.
when i load up surge as a vst3 in live i see it supports mpe because it has the mpe tag in the display:
however, in a plu…
-
### Expected Behavior
SVGs show up
### Actual Behavior
SVG appears everywhere else but not in paint
![image](https://user-images.githubusercontent.com/2855464/49952433-ee9dca00-fec9-11e8-9ae8-1e…
-
**Describe the bug**
Engine parameters may never be received on AUv3, as OnParamReset() is never called.
**Expected behaviour**
OnParamReset() is called before the plugin starts procesing
@oli…