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https://bevyengine.org/examples/3d-rendering/3d-scene/
This is my actual machine demonstration. Please tell me how to solve it. I also want to write a demo that can be displayed on mobile phones.
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# What?
I think it would be nice to have a tool that would be able to generate Bevy (ECS) oriented documentation from project source files.
Some things this documentation should (help) answer:
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This is a tracking issue for progress on a `no_std` compatible subset of `Bevy`. The tasks are ordered roughly in sequence (`bevy_app` can't be `no_std` until `bevy_ecs` is for example).
# Core Tasks…
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Minimal example that invokes the error:
```rust
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(bevy_framepace::FramepacePlugin); // Not adding the plugin solves the pro…
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Key terms:
- pane
- workspace
- gizmo (bevy_gizmos sense)
- gizmo (transform gizmo sense, needs a new word)
- tool
- toolbar
- command palette
- dropdown menu
- plugin (bevy_app::Plugin sen…
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Minimal reproducible example: https://github.com/GlennFolker/cranedrop
The `dynamic_linking` feature flag, which converts bevy and std into a dylib for compile-time speedup, completely fails when u…
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[Bevy 0.14](https://bevyengine.org/news/bevy-0-14/) is out. The 0.14 updates to the codebase are in the 0.14 branch ([2048 diff from 0.13](https://github.com/rust-adventure/2048/compare/bevy-0.13..bev…
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## Bevy version
I attempted to run the iOS example using 0.15-rc.3 and from the latest commit in main (4225848b0aa08519e2715070b9e617813e3ac6ad)
## Relevant system information
I'm using Rust v1.82.…
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I've been checking a bit the implementation, and am I right in assuming that any system added to the bevy app **needs** to use either `as_physics_system` or `as_visual_system`?
Because if a system …
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I raise this question more to trigger some discussions. The ideal solution would enable developers to draw and render content on Apple Vision Pro using Bevy via composerLayer. This solution would esta…