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```
Perhaps use the 4 power buttons, on the Xponent, beneath the FX knobs...?
```
Original issue reported on code.google.com by `interim....@gmail.com` on 7 Aug 2009 at 8:03
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Hi,
We have a fairly complex project that includes some layers that have blend effects in photoshop (multiply, colour burn, etc). Due to time constraints on our end we've flattened these out into s…
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For Direct3D / OpenGL renderers the custom blend modes were implemented using standard alpha-blend operations, which seem to have two problems:
* the result is not precise;
* this may conflict with …
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When a bunch of images are supplied to the program with the same exposure (so no HDR going on), there could be option to average the pixel values across the stack. This would be handy for reducing noi…
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related to #2
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I was about to write my own color library with a nicely clean API which in the end I found to resemble your approach very closely. So I screwed that over and instead would like to propose one big feat…
loilo updated
7 years ago
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Microsoft.Maui.Graphics blend modes are unimplemented on Android and Windows.
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### Problem to solve
On modern smartphone UIs blurring is quite popular. It would be great if we could add it to LVGL as well.
### Success criteria
1. Have a [CSS filter](https://css-tricks.c…
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Hi.
I am developing a similar tool with different features, [available here](https://2draw.me/sprite_dress_up/) with my test files.
It has no layer tree editing, only menu of presets loaded from t…
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We currently use the same blending modes for Selection, X-Ray and Highlight effects.
The blending modes we use currently are chosen to look best for Selection and Highlight, but seem to make X-ray…