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Hello, I am unable to install from npm pointing to this repo instead of `npm install boardgame.io`
```
npm install https://github.com/boardgameio/boardgame.io
> boardgame.io@0.41.1 prepack /hom…
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After upgrading to [v0.42.0](https://github.com/boardgameio/boardgame.io/tree/v0.42.0) the `random.D6` function is returning the following error
```
:3000/static/js/0.chunk.js:45834 Uncaught TypeErr…
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Hello there! I'm using @delucis' [bgio-effects](https://github.com/delucis/bgio-effects) and I'm trying to access it inside a phase's `onEnd` hook but it comes out as `undefined` while `ctx.random` is…
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I tried to build project locally after merge with PR ( https://github.com/boardgameio/boardgame.io/pull/691) to finally close this PR. However i noticed problems with `WrappedBoard` type.
When i run…
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Hey guys, what's up? I have a question about using the Stage.NULL. In the docs it's said that players can become active but in no stage if we set them to Stage.NULL using `setActivePlayers`.
What I…
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does any bots support AI customized define by python aliked script?
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Currently if the game master receives a sync event for a non-existent `matchID` it initialises that match implicitly:
https://github.com/boardgameio/boardgame.io/blob/9a2a6098da9b651a823c7a4f20956f…
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I am indirectly using koa-socket-2 via https://github.com/boardgameio/boardgame.io.
Unfortunately, socket.io before version 3.0.0 (koa-socket-2 requires 2.3.0) has a bug which prevents it from being…
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Hello,
I read previous issues #571 #319 and also the [Heroku deployment guide](https://boardgame.io/documentation/#/deployment?id=heroku), but I still have issues to make the TicTacToe work on Hero…
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1) As far as I can tell, the debug panel cannot issue moves for activePlayers other than currentPlayer (even though it seems like you should be able to click on the numbered boxes under “Players” to s…