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Hello, I'm confused about whether coordinates and vectors (forces, speeds, etc.) are treated in world frameworks, or on local frameworks.
More specifically, I'm using two augmented reality markers …
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Implement Cannon.js into the project to deal with collisions, etc.
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Hi i am new with cannon js , and i hope to achieve like this animation https://dribbble.com/shots/5999213-Developer-Website-Contacts-Page
any tips to start with this plz?
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Now the menu on the left is fullscreen, it used to be just on the left
https://schteppe.github.io/cannon.js/docs/
![Screenshot 2020-02-10 at 12 11 18](https://user-images.githubusercontent.com/7…
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While debugging code, I saw that Cannon.js was trying to detect if two stationary (mass=0) objects would collide. Can this extra detection step be removed for performance's sake?
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when I try to install the aframe-physics-system using npm I'm getting the following error:
```
npm ERR! Error while executing:
npm ERR! C:\Program Files\Git\cmd\git.EXE ls-remote -h -t ssh://git@…
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How feasible is it that Box to TriMesh collision can be added to the library? It looks like it hasn't been developed for over 2 years so I'm guessing that it is unlikely. But it would be very useful. …
ghost updated
5 years ago
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I got a problem that in some environment javascript worker api should be disabled.
Shall I disable it in cannon manually?
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I think a good fit for this library would be to allow abstract geometry from THREE.js to be converted into collision shapes. With the bunny example, you need to duplicate said code into the objects yo…
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Hello.
I've been tinkering with an additive rotations... https://github.com/d3x0r/stfrphysics#live-demos
Using Log-Quaternions, or just angular velocities. Since a physics engine internally thin…
d3x0r updated
3 years ago