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- cocos2d-x version:3.9 (audio had upgrade to 3.15)
- devices test on:iPhone 7
- developing environments
- NDK version:
- Xcode version:8.2
- VS version:
- browser type and version:
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- cocos2d-x version:3.17.1
- devices test on: mac
- developing environments
- NDK version:
- Xcode version:
- VS version:
- browser type and version:
- DESC : the top sprite , ch…
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- cocos2d-x version: 3.16
- devices test on: Android devices
- developing environments
- NDK version: r10e
- Xcode version: 9.1
- VS version:
- browser type and version:
Steps to …
knuth updated
6 years ago
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void Sprite::setSpriteFrame(SpriteFrame *spriteFrame)
{
// retain the sprite frame
// do not removed by SpriteFrameCache::removeUnusedSpriteFrames
if (_spriteFrame != spriteFrame)
{
…
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- cocos2d-x version: cocos2d-x-4
- devices test on: ubuntu20.04
- developing environments
- NDK version
- Xcode version:
- VS version:
- browser type and version:
Steps to Repr…
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Users have stated that we are not truly open-source on Linux because we require `fmod`. This isn't free and they have no other options. During our weekly meeting @ricardoquesada suggested that we coul…
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使用的命令:./build.sh -p=android --libs=chipmunk --arch=arm64
log信息
You don't specify a valid build mode, use release mode
build api is 21.
checking arm64 is in arm armv7 x86 arm64 mips
checking chipmunk …
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Hey! I have a vertex shader that defines 3 attributes. It works fine on iOS but when I try to compile in my Nexus 5 I get the following message once per draw call:
```
03-22 09:01:45.382 7447 7476 …
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We see crashes from our new game caused by TextureAtlas::drawNumberOfQuads on Android Nougat (7.x) devices. I can find similar issue here https://github.com/cocos2d/cocos2d-x/issues/18743 but it doesn…
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I can build the liblua.a on mac. but I found that the version of lua is 5.1.4 and which I need is 5.1 , I tried to change the version from 5.1.4 to 5.1 in the file rules.mak ,but I don't know how t…