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Description:
We are experiencing an issue with displaying emojis and emoticons in our application built with the Axmol engine. When we use our custom system font (Nunito), emojis and emoticons do n…
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I tried to generate new project using coco2d-x v3 ([35beef](https://github.com/cocos2d/cocos2d-x/commits/26fb643)) and it doesn't work.
```
$ cocos new MyGame -p com.MyCompany.MyGame -l cpp
Loading .…
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类似这样的导出动画
``` xml
```
显示的时候会有bug
位置偏移严重
改为以下方式就ok了
``` xml
```
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Following the instructions through:
>git clone https://github.com/cocos2d/cocos2d-x-samples.git
>cd cocos2d-x-samples
>python download-engine.py
>cd cocos2d-x-samples/samples/LiquidFun-Testbed/pro…
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URL : https://github.com/cocos2d/cocos2d-x-docs/blob/master/zh/basic_concepts/scene.md
the image url not found:
https://docs.cocos.com/cocos2d-x/manual/zh/basic_concepts/basic_concepts-img/tree.j…
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Hi cocos2d developer
Recently, I encountered a problem which was about changing texture of a Sprite3D.
`setTexture` method of Sprite3D you have provided, changes texture of every mesh in Sprite3D, an…
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firstly, we can read https://github.com/cocos2d/cocos2d-x/issues/18717 to know background
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Hello. Thank you for sharing your wonderful project.
Antialiasing does not work with version 3.17.2.
When running without modifying the sample scene, the following unstable results are output:
![…
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GLoader3D::onChangeSpine uses incompatible calls to the spine AnimationState. The spine API in cocos2d-x 4.0 is quite different so the errors lead to the compilation errors in FairyGUI SDK.
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マップをもっとでかくしよう!
スクロールできる感じで
コアを中心として
上下左右に等間隔に広がる感じで