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The Feature Success team is currently considering adding support for no-code experiments. This would allow users to test changes to their website / app through a visual editor, without having to touch…
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### Description of Issue
The "Format Document" Feature which uses the PSScriptAnalyzer as dependency stopped to work with the last 5.0.15 release.
Also tried to install the latest module version of …
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### Description
rt
![Image](https://github.com/user-attachments/assets/3a8ab1c8-9b09-4fbf-b967-cf4a759704e5)
### Expected Change
_No response_
### Steps To Reproduce
1. Start GameMaker
2.input d…
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The 🎛 Params editor dialog allows to edit an EMP-style SQL query (e.g. for "Query Select" widgets), and it offers both an Execute button on top of each editor textarea and the large Save button at the…
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It allows users to easily manage and access projects, enhances productivity , I would really like to add this feature in the project, can you please assign it to me.
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Description:
When attempting to select code lines in the Cursor editor using the mouse, it's impossible to select the complete line of text. The selection behavior is inconsistent and often cuts off …
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### Tested versions
always present
### System information
windows 10 - godot 4.3 stable
### Issue description
Issue Description:
The current Redot Engine code editor integrates scene content and…
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Add support to allow rooms/monsters/objects have global variables that can be edited to add at code create
need just datatype, name, starting value, and reset to default
if reset to default ad…
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"With shortcut menu and main header content" example for Code Editor does not actually pass any header content in, and should be updated to have content.
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### What can't you do?
When testing multiplayer in the editor, you have to upload your game to sbox.game for the models to sync to other clients or even the local instance. It would be much easier if…