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## 🐛 Bug Report
at System.Threading.CancellationToken.ThrowOperationCanceledException () [0x00000] in /Library/Frameworks/Xamarin.iOS.framework/Versions/Current/src/Xamarin.iOS/external/corert/sr…
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Visual studio 2017, NAudio 1.8.3 for UWP. When enabled Native tool chain and started the demo sample and clicked play:
Output log:
Exception thrown: 'System.PlatformNotSupportedException' in Syste…
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**Software version:**
ILCompiler 1.0.0-alpha-28407-01
.NET Core 3.1
Ubuntu 18.04 x64 (native/VirtualBox)
**Symptoms:**
Segmentation fault upon generating debug symbols.
```
Compiling [S.P.Typ…
s-m-k updated
4 years ago
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When doing a PickVideoAsync() after you select the video and then the compression status appears if you click outside of the popup an exception occurs.
My code is this:
var file = await CrossMedia…
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### Description
We are developing a Xamarin project with a Login Screen using Xamarin.Auth. Throughout using the application the user will need to re-authenticate if the session has elapsed. As I und…
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I was planning on compiling my complex application using CoreRT, but it uses a _lot_ of P/Invoke (and more than a little COM interop). After reviewing the source code and issues/PRs, I have come to th…
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The following error happens when running the tests on a iOS sim on xamarin-macios:
```
Test name: System.Threading.Tasks.Tests.CancelWait.TaskCancelWaitTestCases.TaskCancelWait16
2019-10-28 1…
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Threads callstack
```
OS Thread Id: 0x2892e9
Child SP IP Call Site
00007EDD1B7FD970 00007f3e34286c96 [InlinedCallFrame: 00007edd1b7fd970] System.Threading.LowLevelLifoSemap…
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I had a demo MonoGame 3.8 game project and try CoreRT with it.
The game use two thread loops, one is a background thread for sending draw commands to a ConcurrentQueue, another is the game loop in…
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Port https://github.com/dotnet/coreclr/pull/17505 to CoreRT