-
The game uses DirectX6, ddraw.dll and d3drm.dll if that helps.
-
Game will not start either from manager or directly.
Removing ddraw.dll makes it run again, but obviously only in default resolution.
OS: Windows 7 Ultimate
-
![批注 2021-05-13 140010](https://user-images.githubusercontent.com/56431380/118086924-4de3c980-b3f7-11eb-8fde-ee672595261a.png)
-
I just came across an incredible project related to Mac gaming: [An open source DirectX to Metal converter named DXMT](https://github.com/3Shain/dxmt). I'd love to see it integrated at some point, tho…
-
Host GPU: GeForce RTX 2060 (mobile)
Guest Win98SE on VirtualBox 7.0 Win11
glchecker properties:
GL version: 2.1 mesa 9x 23.1.6.36
Renderer: SVGA3D build: RELEASE.
I guess those properties means…
-
- 左上角的资源显示字符串出现显示问题,无法看清其内容
![1716558340569](https://github.com/revengenowstudio/YR_RN_Mission_Editor/assets/49360196/c3bbaac9-0eaa-42a0-8df4-8ab2ec80d1ec)
- 图标的白色背景仍然直接显示在地图中
![17165…
-
```
this issue is also referenced here:
http://code.google.com/p/ddhack/issues/detail?id=5#c3
I now... see that the branch ddhack_abe addresses this issue as well
but it does not look purposed for …
-
I'd like to play as if I set 960x540 in the f1-res.ini and 1920x1080 in ddraw.ini, is it possible in this build to do this?
-
```
seems that some DDraw games use 565 formats instead of 555.
```
Original issue reported on code.google.com by `danialho...@gmail.com` on 16 Mar 2011 at 12:37
-
### Description:
Fog of War has some blitter crashes that overflow a buffer and cause the game to crash. It seems to be related to drawing buildings that are covered under fog. IIRC this is partially…