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The dispatcher implements debouncing when sending and receiving task updates.
The scheduler implements debouncing on commit events.
We should look into having a common implementation of "coalesce th…
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#219
Need to use a library for debouncing.
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relates to #5
I already implemented the analog input functionality in the `IO` module. This should be refactored to `IO_analog` or something to that effect so that we can now add an `IO_digital` m…
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Follow up from https://github.com/microsoft/vscode/issues/165441
When profiling window resize on Windows, this [method](https://github.com/microsoft/vscode/blob/7b70ddcd7647b531970ecc32b14bda66c90b…
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Hi Ivan
when clicking on the color wheel in a webbrowser multiple "picker.on('change', function(color))" events get triggered within ~20ms. This is not the case when typing in new numbers. It is not…
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It was found that if someone is programmatically modifying a plan that someone else is viewing the UI of, those quick db mutations trigger the UI to re-render after every update. This causes a decreas…
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Live Components are super great and propose a bunch of cool options.
Considering nested components, what do you think about implementing debounced, lazy or deferred re-rendering from child to paren…
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After having worked with the `BokehModel` a fair bit I still haven't found a good way to implement throttling/debouncing since events continue accumulating while a previous event is processing. It wou…
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Rather than debouncing being different for each keyboard, would it make more sense for matrix_scan() to just write out the raw values, and then we call debounce_matrix(raw_values, &final_values) to ca…
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