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The textbox was the easy way to get the feature in, but the nicer way would be to have a map to draw a polygon directly.
This can be done after #668 if we introduce deck.gl in the mix.
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### Proposal
**Topic of the session**
How to implement a [collaborative map drawing](https://github.com/ilyabo/collaborative_drawing) app (experimental) using open-source technologies: deck.gl,…
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it is difficult to recognize where we are - especially when we zoom in.
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### Description
The Masking Extension in deck.gl does not behave as expected when used with MVTLayer. Specifically, when attempting to use the Mask Extension to control the visibility of certain ar…
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Hi
After installing any package, I encounter this error: can not resolve `@deck.gl/extensions`.
I think we can add `/// ` to `deck.gl/index.d.ts` to solve this issue.
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### What feature are you suggesting?
I only use the 3ds emulator for animal crossing in new leaf, through open GL …
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### Description
When attempting to use html2canvas to capture a screenshot of a deck.gl canvas with the preserveDrawingBuffer option set to true, the operation fails. I'm only able to see the base ma…
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Hey guys. First of all, thanks for your work. This is the first library I found that implements geotiff layers in Deck.gl.
I am building a small react GIS project for visualisation data in archaeol…
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### Description
I was surprised to find that v0.9 dropped support for two-way Jupyter bindings (i.e., ipywidgets) entirely (see https://github.com/visgl/deck.gl/pull/8854). There was also no mention …
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### Link
https://deck.gl/docs/api-reference/extensions/fp64-extension#layer-properties
### Description
For enable fp64 it is tell that the layer prop needs to be set to `COORDINATE_SYSTEM.LNG…