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See #257
The following refers to the Deferred Example.
After I did some alteration in the lighting calculation we can render transparent textures, but....
When rendering the scene forward, we c…
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There is a fairly recent spec for synchronizing rendering output in the terminal. This allows the terminal to defer updates until a full "frame" can be fully rendered onscreen (subject to timeouts, so…
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This is an automated proposal to look at a commit made by Caitlyn and import it into [Overte](https://github.com/overte-org/overte)
| **Commit:** | 08eedf7f20539360d6222354e11b5f1eac487b18 |
| --- |…
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Per the title, glDrawBuffers is used incorrectly and has to be specified (per the literal language of the spec) every time the fbo is changed.
This is why deferred rendering doesn't function on Int…
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## Summary
`@defer` queries are absolute game changer allowing quick partial UI rendering and simple developer experience. However, currently `@defer` queries can only be meaningfully used on t…
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The file field template [adds the same CSS and JS for every file upload field](https://github.com/getgrav/grav-plugin-form/blob/7c8ecd9e14f26ec0dad30e0d655382c4aaafdad3/templates/forms/fields/file/fil…
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Super cool work; an earlier paper (deferred neural rendering: image synthesis using neural textures) did this for talking heads, any insights on how to use your code/methodology to render photorealist…
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Best and simple solution for performant global illumination for standard pipeline! but none for new pipelines. Do you plan make for URP and HDRP ? both of have deferred rendering.
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Dev Time: many moons
Currently most WebGL frameworks (ThreeJS et al) use forward rendering for lighting.
Whereas many AAA titles and modern graphics engines use deferred rendering (G-Buffer) and phy…
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All rendering handled on separate thread
Generate rendering commands that can be sorted later
http://realtimecollisiondetection.net/blog/?p=86
Rendering system has a list of delegates it calls into. P…