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**Is your feature request related to a problem? Please describe (REQUIRED):**
Data type checking is often needed for convenient code organisation. Unfortunately, `type(variable)` always returns `user…
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I hope it provide Attache process debugging support,
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IMO it should print to the console to complain about no pointer being available instead / it should default to the Defold foundation pointer if none is set and also print to console about that in that…
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### Expected behaviour
### Actual behaviour
### Steps to reproduce
Build time2023-11-23T08:02:18.242359
Defold channeleditor-alpha
Defold editor sha32c7a7f321c3ed0b1ce848fa9e7b500e0…
jamma updated
7 months ago
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Most resent thing I did was removing the native extension appmanifest in the game.project
Edit: Added (what I think) is a different error, for the same thing.
Errors went away after restart
…
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### Expected behaviour
Extension should be built
### Actual behaviour
Error appears when building an extension for iOS, such as "Filename 'path/image@2x.png' is invalid or contains invalid charac…
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Probably blocked by same problem as https://github.com/britzl/steamworks-defold/issues/26, but would be nice to have this check:
https://partner.steamgames.com/doc/api/ISteamUtils#IsSteamRunningOnSte…
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When opening the app from TestFlight, the extension is responsible for a crash. Stacktrace looks like this:
```
Notice>: INFO:CRASH: Successfully wrote Crashdump to file: /var/mobile/Containers/Da…
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From ed2 issues: (LINK REMOVED)It should be possible to remove spine/model/rig systems via appmanifest. This issue is to investigate this and perhaps add a `rig_null` stub implementation to the SDK.