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This is supported by Z-based engines & PrBoom+, and I hope eventually all other engines.
edit: I have filed this same bug on Chocolate-doom: https://github.com/chocolate-doom/chocolate-doom/issues/…
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Has this been considered yet? It would help with keeping it up to date for users, meaning avoiding issues like Linguica's, using old versions like fredrikj's latest update.
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Graf recently added Doom64-style lighting into GZDoom. Can we have WYSIWYG editing for this feature?
https://forum.zdoom.org/viewtopic.php?f=44&t=53518&start=195#p973841
https://github.com/coelcke…
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Idea: An extra page (called "User Properties" maybe) for editing Things and Sectors that allow you to edit you user_ variables in a more user-friendly, nice GUI-way.
Or if making an extra tab is ta…
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Data is in /usr/share/games/doom64ex after conversion.
error:
```
Z_Init: Init Zone Memory Allocator
CON_Init: Init Game Console
G_Init: Settting up game input and command
M_LoadDefaults: Loading ga…
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I have iwads installed:
```
$ ls -la /usr/share/games/doom64ex
celkem 13812
drwxr-xr-x 2 root root 4096 1. pro 16.42 .
drwxr-xr-x 5 root root 4096 1. pro 16.39 ..
-r--r--r-- 1 root roo…
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I've been trying pretty much all night to build this source on Windows to no avail, using multiple VC versions but nothing seems to work. It's just errors on errors on errors.
Which VC should I be us…
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I'm running Doom64 EX on a gentoo, with the latest git from nov 25.
I had to create the wad and SF2 file using d64ex 2.5 with wine, which loaded correctly however.
There however seems to be an issue …
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In version 1.9 mp3 music was playing too fast when I tried it out. Unfortunately now, mp3 music doesn't seem to play at all. I'm trying to use the psx music wad from the psx doom tc. No luck. I've pla…
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![sparks](https://cloud.githubusercontent.com/assets/6194072/4691619/80581d78-5727-11e4-9393-cb6b66b1cb6f.gif)
At the same time, I'd like to say that I find the bullet puffs too bright. Compare them …