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We can buy stuff once we have a trading post.
But how about selling stuff?
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I believe id thrown this into chat before but wanted to make sure the idea was available in here for it to stick.
I was thinking what a great idea it would be to give each nationality economical p…
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**Description of issue:**
https://github.com/brunyman/MPDB/issues/45
[database.yml](https://pastebin.com/121Ex6Pf)
**Cmi Version (using`/cmi version`):**
8.8.5.0
**Server Type (Spigot/Paper…
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We have a basic economy (#1002), however, there is still lots of room for improvements. Some ideas that were thrown around:
* Lua hooks to allow events/missions to manipulate economy (and consequentl…
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Individuals who are currently in the job-market may combine to satisfy the need for a specific product id that might not currently be satisfied by the market. They will combine based on their relative…
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Always first see changelog and search (domain) name in (all) issues (& use latest ext. version).
Also request host permission for unlisted domain (by clearing cookies once by BPC-icon/pin to extensio…
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Suggestion for economy integration or addition to config.
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- Track per-turn things (actions, bonus actions, reactions, move).
- Instead of the messy "return true/false" in the overall game parser function, have each subroutine call PC->use_action() [or use_bo…
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Add economy events, like
- Bad Harvest
- Stock Market Crash
- Mines depleted
- Misjudged Resources (after colonised, remove resources)
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TBD:
Flag to launch Kaspresso with fewer artifacts and files