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The general idea of having a separate "entity handling thread" is probably fine, but the exact contents of each block is almost certainly wrong.
Here's a summary of the current behavior:
- Closer/…
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Various entities that want to kill "the little guy" and which the player needs to kill.
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install typescript and test usage by adding a tile type which can be grass, path, start and end (ideally want to do this once towers can be placed and are able to kill enemies)
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1 house scene to be worked on per person
House scene should contain food obstacles and enemies to avoid
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1 house scene to be worked on per person
House scene should contain food obstacles and enemies to avoid
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**Steps to reproduce**
1. Insert Menagerie improbability disk
2. Enter `lvl_roof_1` or `lvl_roof_2` and kill all pre-spawned enemies
**Expected behavior**
Enemies continue respawning, ignoring t…
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### Describe the bug
many graphics are missing visually when played on ruffle, including the background, (which turned into the texture of the ground), tutorial drawings, coin pickups, item pickups, …
Kz-92 updated
7 hours ago
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this level will have a door that needs to be opened, a few simple enemies, and a staircase leading to the boss chamber
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A must have, ideally before the next major release!
Xonotic does not support custom models on monsters, or custom monsters at all, so we have a couple of options:
- Implement monsters in a custom …