-
This issue focuses on the features needed to support Properties and Stats for entities. This will not support all of them, just the basic, most appropriate ones needed for Milestone 1.
#### Items
…
-
This issue captures the need for Threat Management for Entities. The purpose is to capture all items necessary to support Milestone 1.
#### Items
- [x] Threat list managed per entity
- [x] A…
-
Currently, the player, and every object that will be located on the grid, are designed to be classes, however, these classes are essentially just made up of a gigantic list and a bunch of getter and s…
-
Make some experiment with the experiences of roguelike tutorial
bld-a updated
9 years ago
-
Before you can add a component to an entity, you currently need to register the component system with the app.
```javascript
opts.componentSystems = [RenderComponentSystem]
const app = new AppBas…
-
### Minetest version
```true
5.9, 5.8
```
### Irrlicht device
_No response_
### Operating system and version
irrelevant
### CPU model
_No response_
### GPU model
_No response_
### Active re…
-
I made a new version of my entity-system library, and I now need to integrate that into Fightly. It changes quite a few things, notably in the API, so there are many things to change.
-
Simple issue:
"current_max" and "current_max_charging" should default to the lower of (`current_rating` (m80 in my case) or the unit's offline current rating (TBD? I can't recall if it's published in…
-
-
There's already a somewhat working ECS system, but it should have better sanity checks and be setup in such a way that a game can more easily be build on top of the framework.