The issue is stated in the title.
(Update:- thanks to bisecting, we can now determine that issue first began with v0.7.6-1250-gb7152c2 https://github.com/hrydgard/ppsspp/commit/b7152c2f277b08b12f53d…
Per above.
I've tested this in a few games, including my fave, Super Mario World. Complex frames, with lots of OBJs and BGs, are drawn out to the screen, but then sound output via the DSTWO slows dow…