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### Environment
- OS and Version: Windows 11 Pro version 23H2
- VS Code Version: Latest
- C/C++ Extension Version: Latest
### Bug Summary and Steps to Reproduce
Bug Summary:
Intellisense…
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Hi! I wrote and continue upgrading my own ecs library. Can you add it to your benchmark? Or should I preapare benchmark and send it to you?
ECS library - https://github.com/dreaw131313/Dreaw-Entit…
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### Xmake Version
dev
### Operating System Version and Architecture
Windows
### Describe Bug
```lua
add_requires("flecs", {debug = true, system = false, configs = {shared = true}})
```
insta…
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**Describe the bug**
Unsure if this is a bug or a feature request:
The following snippet compiles and triggers a heap corruption runtime check on MSVC
```c++
enum class ETest : uint8_t
{
A…
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**Describe the bug**
When I have two entities both having component A, one of them also has component B.
Both entities are inserted into the world in a startup system during World::progress.
T…
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Roughly 80% of our queries bottleneck are preventing iterator invalidation and unpacking columns. The latter of which we have a decent solution at #27
However iterator invalidation is pretty trick…
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Hey I really like the direction you're taking this library! I've been bouncing between different ECS libs and this seems like a great option.
It would be very helpful if queries had support for de…
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**Describe the bug**
Hi,
Thanks for making this increadible lib.
I tried to create 50M entities with prefabs but got error: fatal: allocator.c: 52: assert: size >= 0 INTERNAL_ERROR when program i…
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aus https://github.com/Dungeon-CampusMinden/Dungeon/issues/1587#issuecomment-2243275715:
> Mittelfristig sollten wir nochmal drüber nachdenken, ob diese "fetten" Systeme so wirklich Sinn ergeben. L…
cagix updated
3 months ago
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# MRE Code
```rust
use flecs_ecs::prelude::*;
#[derive(Component)]
pub struct ExampleComponent;
#[derive(Component)]
pub struct ExampleComponentRelationship;
fn main() {
let world …