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We're seeing unexpected results with decimal values. This was first observed due to incorrect results from the mod operator, but further investigation reveals that the underlying issue is that decimal…
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Currently the project uses the software floating point implementation provided by AVR GCC, however a faster implementation probably exists.
1. Check what options are available for XMEGA (or 8-bit s…
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The `UNPACK_PREMULTIPLY_ALPHA_WEBGL` parameter is defined in WebGL 1.0 spec that on its own supports only unsigned normalized pixel formats.
The WebGL 2.0 and the related WebGL extension specs shou…
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### Description
I stumbled upon this somewhat dated blog post (by @jaredpar)
https://blog.paranoidcoding.org/2014/12/22/redundant-cast.html.
This made me question whether S1905 correctly handle…
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@zjiaqi2018 discovered that step-67 generates a floating point exception when run in the testsuite (which aborts when encountered), due to a division by zero in the code
```
442 euler_veloci…
tjhei updated
1 month ago
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First AppleClang and now regular Clang are enforcing that std::complex is undefined when the template parameters are not native floating-point types.
This will kill all complex use cases of Univers…
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#### Expected behaviour
returns '0'
#### Actual behaviour
returns '136' or 'Floating point exception'
#### Steps to reproduce the behaviour
run caja
'Close All Windows'
#### MATE general …
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**Submitting author:** @goualard-f (Frederic Goualard)
**Repository:** https://github.com/goualard-f/MicroFloatingPoints.jl.git
**Branch with paper.md** (empty if default branch): joss2024
**Version:*…
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Try the following:
```lua
print(repr({Vector3.new(math.random(), math.random(), math.random())}))
```
...and you will see it print out `Vector3.new(0, 0, 0)`.
This is because you use `%d`, …
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Hi,
Has anyone tried OpenMM in floating-point precision lower than FP32? Can one still run simulations in FP16 or FP8? Which operations could be ideally moved to lower precision?
Thanks!